Career

Career

Fifteen years of one job: helping companies understand people better. The scope has grown; the question hasn't changed.

I've built community functions where none existed.

Launched global products across several markets at once.

Turned audience understanding into decisions leadership acted on.

Designed operating models teams outside my own chose to adopt.

Given departments a shared language for the people they serve.

And, as the tools changed, kept doing the same job with better instruments.

Experience

Fortis Games

Aug 2026 — Present

Community Growth & Technology Manager

Senior Social Media Manager

Built the community function from zero ahead of the studio's first launches: the foundational strategy, the operating model and the routes that carry player feedback into product and launch planning — now expanded into audience intelligence and AI-enabled workflows that remove friction while judgement stays human.

King — Activision Blizzard

Jun 2022 — May 2024

Global Social & Community Lead

Owned the global picture across live products: an audience-led strategy for Candy Crush Saga that lifted engagement on business-as-usual content by 17%, creator programmes around Candy Crush All Stars 2024 with 11M+ impressions, and one shared way of reading players across markets.

SEGA Europe

Nov 2017 — Jun 2022

Senior European Communications Manager

Communications Manager — ATLUS & Japanese IP

Led European communications, community and creator engagement for Persona and Yakuza across roughly eight releases a year — including the award-winning Persona 5 Royal press event — growing ATLUS media coverage 12% and its Western social audience 7.3%.

Bethesda Softworks

Aug 2015 — Nov 2017

UK Community Manager

Ran community across 18 major game launches and gave visibility to more than 25,000 pieces of fan-created content through official channels — connecting player sentiment to launch communications across the European market.

Sony Computer Entertainment Europe — XDEV

Apr 2013 — Aug 2015

Lead Community Manager

Led community strategy for LittleBigPlanet 3 and titles around the PlayStation 4 launch, briefed the LBP.me user-generated content portal from concept to delivery, contributed to community moderation tools, and presented at Sony's E3 press conference.

Rocksteady Studios

Aug 2010 — Apr 2013

Community Manager

Sat between the Batman: Arkham development team and its players through production and launch, translating each to the other — where I learned how much a studio doesn't know about its own audience.

SEGA

Jun 2008 — Apr 2010

Online Digital Marketing Manager

Where the through-line started: audience work that made it obvious the interesting problem was understanding people, not distributing messages.

Affiliate Window

Dec 2006 — Jun 2008

Senior Account Manager

Before games: accounts, relationships and keeping partners on side.

Recognition

  • MCV Top 100 Women in Games
  • MCV 30 Under 30
  • Women in Games Award nominee — Best PR Manager
  • Sony E3 press conference presenter
  • Award-winning Persona 5 Royal campaign
Download CV →